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Utility class that allows for get/set of a flag for each integer ID, where the flag set automatically grows to contain whatever integer ID is passed
| Name | FDynamicFlagArray |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/SparseDynamicOctree3.h |
| Include Path | #include "Spatial/SparseDynamicOctree3.h" |
Syntax
class FDynamicFlagArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicFlagArray() |
Spatial/SparseDynamicOctree3.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GrowChunkSize | int32 | Spatial/SparseDynamicOctree3.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BitArray | TBitArray | Spatial/SparseDynamicOctree3.h | ||
| MaxIndex | uint32 | Spatial/SparseDynamicOctree3.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Get
(
uint32 BitIndex |
Spatial/SparseDynamicOctree3.h | ||
void Set
(
uint32 BitIndex, |
Spatial/SparseDynamicOctree3.h |