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API > API/Runtime > API/Runtime/GeometryCore
| Name | FDelaunay3 |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/Delaunay3.h |
| Include Path | #include "CompGeom/Delaunay3.h" |
Syntax
class FDelaunay3
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RandomStream | FRandomStream | Source for random permutations, used internally in the triangulation algorithm. | CompGeom/Delaunay3.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FIntVector4 > GetTetrahedra
(
bool bReverseOrientation |
CompGeom/Delaunay3.h | ||
| Get the result as an array of tetrahedra Note: This creates a new array each call, because the internal data structure does not have a tetrahedra array | CompGeom/Delaunay3.h | ||
bool IsDelaunay
(
TArrayView< const FVector3f > Vertices |
CompGeom/Delaunay3.h | ||
bool IsDelaunay
(
TArrayView< const FVector3d > Vertices |
CompGeom/Delaunay3.h | ||
bool Triangulate
(
TArrayView< const TVector< double > > Vertices |
Compute a 3D Delaunay triangulation. | CompGeom/Delaunay3.h | |
bool Triangulate
(
TArrayView< const TVector< float > > Vertices |
CompGeom/Delaunay3.h |