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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDelaunay3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Triangulate
(
TArrayView< const TVector< double > > Vertices |
Compute a 3D Delaunay triangulation. | CompGeom/Delaunay3.h | |
bool Triangulate
(
TArrayView< const TVector< float > > Vertices |
CompGeom/Delaunay3.h |
Triangulate(TArrayView< const TVector< double > >)
Description
Compute a 3D Delaunay triangulation. Note this clears any previously-held triangulation data, and triangulates the passed-in vertices from scratch
| Name | Triangulate |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/Delaunay3.h |
| Include Path | #include "CompGeom/Delaunay3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/CompGeom/Delaunay3.cpp |
bool Triangulate
(
TArrayView < const TVector < double > > Vertices
)
false if triangulation failed
Triangulate(TArrayView< const TVector< float > >)
| Name | Triangulate |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/Delaunay3.h |
| Include Path | #include "CompGeom/Delaunay3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/CompGeom/Delaunay3.cpp |
bool Triangulate
(
TArrayView < const TVector < float > > Vertices
)