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Options used by TMeshTangents for tangents computation
| Name | FComputeTangentsOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshTangents.h |
| Include Path | #include "DynamicMesh/MeshTangents.h" |
Syntax
struct FComputeTangentsOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAngleWeighted | bool | If true, per-face tangents are weighted by opening angle at triangle-vertices when blending | DynamicMesh/MeshTangents.h | |
| bAveraged | bool | If true, per-face tangents are blended to create triange-vertex tangents | DynamicMesh/MeshTangents.h |