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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FColliderMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset
(
EAllowShrinking AllowShrinking |
DynamicMesh/ColliderMesh.h | ||
void Reset
(
bool bReleaseMemory |
DynamicMesh/ColliderMesh.h |
Reset(EAllowShrinking)
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/ColliderMesh.h |
| Include Path | #include "DynamicMesh/ColliderMesh.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/ColliderMesh.cpp |
void Reset
(
EAllowShrinking AllowShrinking
)
Reset(bool)
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/ColliderMesh.h |
| Include Path | #include "DynamicMesh/ColliderMesh.h" |
void Reset
(
bool bReleaseMemory
)