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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FColliderMesh
| Name | FBuildOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/ColliderMesh.h |
| Include Path | #include "DynamicMesh/ColliderMesh.h" |
Syntax
struct FBuildOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuildOptions() |
DynamicMesh/ColliderMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBuildAABBTree | bool | If true, AABBTree is automatically built for the mesh on construction | DynamicMesh/ColliderMesh.h | |
| bBuildTriangleMap | bool | If true and SourceWasCompactT() == false, mapping from FColliderMesh to source mesh triangle IDs is constructed | DynamicMesh/ColliderMesh.h | |
| bBuildVertexMap | bool | If true and SourceWasCompactV() == false, mapping from FColliderMesh to source mesh vertex IDs is constructed | DynamicMesh/ColliderMesh.h |