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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/TMeshTangents
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshTangents.h |
| Include | #include "DynamicMesh/MeshTangents.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/MeshTangents.cpp |
void ComputeTriVertexTangents
&40;
const FDynamicMeshNormalOverlay &42; NormalOverlay,
const FDynamicMeshUVOverlay &42; UVOverlay,
const FComputeTangentsOptions & Options
&41;
Remarks
Calculate per-triangle tangent spaces based on the given per-triangle normal and UV overlays. In this mode there is no averaging of tangents across triangles. So if we have N triangles in the mesh, then 3*N tangents are generated. These tangents are computed in parallel.