Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/TDynamicVerticesOctree3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVerticesOctree3.h |
| Include | #include "DynamicMesh/DynamicVerticesOctree3.h" |
int32 FindNearestHitVertex
(
const FRay3d & Ray,
double MaxDistance
) const
Remarks
Find the nearest triangle of the VertexSource that is hit by the ray