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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/TDynamicVertexAttribute
- TDynamicAttributeBase::CheckValidity()
- TDynamicVertexAttribute::CheckValidity()
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexAttribute.h |
| Include | #include "DynamicMesh/DynamicVertexAttribute.h" |
virtual bool CheckValidity
(
bool bAllowNonmanifold,
EValidityCheckFailMode FailMode
) const
Remarks
Check validity of attribute
Parameters
| Name | Description |
|---|---|
| bAllowNonmanifold | Accept non-manifold topology as valid. Note that this should almost always be true for attributes; non-manifold overlays are generally valid. |
| FailMode | Desired behavior if mesh is found invalid |