Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/TDynamicMeshOverlay
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOverlay.h |
| Include | #include "DynamicMesh/DynamicMeshOverlay.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshOverlay.cpp |
bool IsBowtieInOverlay
&40;
int32 VertexID
&41; const
Remarks
Determines whether the base-mesh vertex has "bowtie" topology in the Overlay. Bowtie topology means that one or more elements at the vertex are shared across disconnected UV-components. true if the base-mesh vertex has "bowtie" topology in the overlay