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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/TDynamicMeshOverlay
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOverlay.h |
| Include | #include "DynamicMesh/DynamicMeshOverlay.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshOverlay.cpp |
EMeshResult InsertElement
&40;
int ElementID,
const RealType &42; Value,
bool bUnsafe
&41;
Remarks
Insert element at given index, assuming it is unused. If bUnsafe, we use fast id allocation that does not update free list. You should only be using this between BeginUnsafeElementsInsert() / EndUnsafeElementsInsert() calls