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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FMeshBones
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshBones.h |
| Include | #include "DynamicMesh/MeshBones.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/MeshBones.cpp |
static bool CombineLodBonesToReferenceSkeleton
&40;
const TArray< FDynamicMesh3 > & Meshes,
TArray< FName > & BoneNames,
TArray< int32 > & BoneParentIdx,
TArray< FTransform > & BonePose,
bool & bOrderChanged
&41;
Remarks
Create a superset reference skeleton out of all the bones in the mesh Lods. false if one of the Lods has no bone attributes or Lods have incompatible skeletons
Parameters
| Name | Description |
|---|---|
| bOrderChanged | true, if all Lods have the same bone attributes and they are ordered correctly such that the parent bone always has a lower index than the children. Hence the arrays can be directly added to an empty FReferenceSkeleton instance. |