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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMeshOctree3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOctree3.h |
| Include | #include "DynamicMesh/DynamicMeshOctree3.h" |
void ReinsertTrianglesParallel
&40;
const TArray< int32 > & Triangles,
TArray< uint32 > & TempBuffer,
TArray< bool > & TempFlagBuffer
&41;
Remarks
Reinsert a set of triangles into the tree. Internally precomputes which triangles need re-inserting, which can be done in parallel and generally saves time as some triangles can be skipped.