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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMeshAttributeSet
- TDynamicAttributeSetBase::OnNewTriangle()
- FDynamicMeshAttributeSet::OnNewTriangle()
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
| Include | #include "DynamicMesh/DynamicMeshAttributeSet.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshAttributeSet.cpp |
virtual void OnNewTriangle
&40;
int TriangleID,
bool bInserted
&41;
Remarks
These functions are called by the FDynamicMesh3 to update the various attributes when the parent mesh topology has been modified. TODO: would it be better to register all the overlays and attributes with the base set and not overload these? maybe!