Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMeshAttributeSet
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
| Include | #include "DynamicMesh/DynamicMeshAttributeSet.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshAttributeSet.cpp |
bool AppendBonesUnique
&40;
const FDynamicMeshAttributeSet & Other
&41;
Remarks
Append bone attributes from another set. When appending, the bone attributes in the Other set will only be appended if a bone with the same name does not exist in the current bone name attribute. Hence, the order of the bones in this set is preserved. true, if append was successful