Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
virtual bool SplitVertexWouldLeaveIsolated
&40;
int VertexID,
const TArrayView< const int > & TrianglesToUpdate
&41;
Remarks
Tests whether splitting the given vertex with the given triangles would leave no triangles attached to the original vertex (creating an isolated vertex) true if calling SplitVertex with these arguments would leave an isolated vertex at the original VertexID
Parameters
| Name | Description |
|---|---|
| VertexID | the vertex to split |
| TrianglesToUpdate | triangles that should be updated to use the new vertex anywhere they previously had the old one |