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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
EMeshResult RemoveVertex
&40;
int VertexID,
bool bPreserveManifold
&41;
Remarks
Remove vertex VertexID and all connected triangles. Returns Failed_VertexStillReferenced if VertexID is still referenced by any triangles. If bPreserveManifold is true, checks that we will not create a bowtie vertex first. In this case, returns Failed_WouldCreateBowtie if removing the triangles would create a bowtie.