Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
EMeshResult InsertTriangle
&40;
int TriangleID,
const FIndex3i & TriVertices,
int GroupID,
bool bUnsafe
&41;
Remarks
Insert triangle at given index, assuming it is unused. If bUnsafe, we use fast id allocation that does not update free list. You should only be using this between BeginUnsafeTrianglesInsert() / EndUnsafeTrianglesInsert() calls