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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3.cpp |
int FindEdgeFromTri
(
int VertexA,
int VertexB,
int TriangleID
) const
Remarks
Find edgeid for edge [a,b] from triangle that contains the edge. Faster than FindEdge() because it is constant-time.