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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3.cpp |
void EnumerateVertexTriangles
(
int32 VertexID,
TFunctionRef < void)> ApplyFunc
) const
Remarks
Call ApplyFunc for each one-ring triangle of a vertex. Currently this is significantly more efficient than VtxTrianglesItr() in many use cases.