Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FColliderMesh
Syntax
TArray< FVector3d > Vertices
Remarks
For large meshes it might be better to optionally use TDynamicVector here (but keeping the TArray for small meshes is still also desirable due to minimum-size). Adds a branch to every access, though.