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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FColliderMesh
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/ColliderMesh.h |
| Include | #include "DynamicMesh/ColliderMesh.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/ColliderMesh.cpp |
bool FindNearestHitTriangle
&40;
const FRay3d & Ray,
double & RayParameterOut,
int & HitTriangleIDOut,
FVector3d & BaryCoordsOut
&41; const
true if a triangle was hit and Out parameters are initialized
Parameters
| Name | Description |
|---|---|
| HitTriangleIDOut | TriangleID on collider mesh - use GetSourceTriangleID() to map back to source mesh |