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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/CompGeom
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/Delaunay3.h |
| Include | #include "CompGeom/Delaunay3.h" |
Syntax
class FDelaunay3
Variables
| Type | Name | Description | |
|---|---|---|---|
| TPimplPtr< FDelaunay3Connectivity > | Connectivity | ||
| FRandomStream | RandomStream | Source for random permutations, used internally in the triangulation algorithm. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< FIntVector4 > | GetTetrahedra
(
bool bReverseOrientation |
Get the result as an array of tetrahedra Note: This creates a new array each call, because the internal data structure does not have a tetrahedra array | |
| TArray< FIndex4i > | GetTetrahedraAsFIndex4i
(
bool bReverseOrientation |
Get the result as an array of tetrahedra Note: This creates a new array each call, because the internal data structure does not have a tetrahedra array | |
| bool | IsDelaunay
(
TArrayView< const FVector3f > Vertices |
||
| bool | IsDelaunay
(
TArrayView< const FVector3d > Vertices |
||
| bool | Triangulate
(
TArrayView< const TVector< double >> Vertices |
Compute a 3D Delaunay triangulation. | |
| bool | Triangulate
(
TArrayView< const TVector< float >> Vertices |
Compute a 3D Delaunay triangulation. |