FDelaunay2::GetTriangles

TODO: Support incremental vertex insertion Update the triangulation incrementally, assuming Vertices are unchanged before FirstNewIndex, and nothing after FirstNewIndex has been inserted yet Note that updating with new vertices _after_ constraining edges may remove previously-constrained edges, unless we also add a way to tag constrained edges bool Update(TArrayView> Vertices, int32 FirstNewIdx); Get the triangulation as an array of triangles Note: This creates a new array each call, because the internal data structure does not have a triangle array