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A subsystem managing ISMPool actors. Used by geometry collection now but repurposed for more general use.
| Name | UGeometryCollectionISMPoolSubSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolSubSystem.h |
| Include Path | #include "GeometryCollection/GeometryCollectionISMPoolSubSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UGeometryCollectionISMPoolSubSystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UGeometryCollectionISMPoolSubSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeometryCollectionISMPoolSubSystem() |
GeometryCollection/GeometryCollectionISMPoolSubSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS AGeometryCollectionISMPoolActor * FindISMPoolActor
(
ULevel* Level |
Finds or creates an actor. | GeometryCollection/GeometryCollectionISMPoolSubSystem.h | |
PRAGMA_DISABLE_DEPRECATION_WARNINGS void GetISMPoolActors
(
TArray< AGeometryCollectionISMPoolActor* >& OutActors |
Get all actors managed by the subsystem. | GeometryCollection/GeometryCollectionISMPoolSubSystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
GeometryCollection/GeometryCollectionISMPoolSubSystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem BEGIN. | GeometryCollection/GeometryCollectionISMPoolSubSystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnActorEndPlay
(
AActor* InSource, |
GeometryCollection/GeometryCollectionISMPoolSubSystem.h |