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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/UGeometryCollectionISMPoolCompon-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BatchUpdateInstancesTransforms
(
FMeshGroupId MeshGroupId, |
Update transforms for a mesh group | GeometryCollection/GeometryCollectionISMPoolComponent.h | |
bool BatchUpdateInstancesTransforms
(
FMeshGroupId MeshGroupId, |
GeometryCollection/GeometryCollectionISMPoolComponent.h |
BatchUpdateInstancesTransforms(FMeshGroupId, FMeshId, int32, TArrayView< const FTransform >, bool, bool, bool)
Description
Update transforms for a mesh group
| Name | BatchUpdateInstancesTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionISMPoolComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionISMPoolComponent.cpp |
bool BatchUpdateInstancesTransforms
(
FMeshGroupId MeshGroupId,
FMeshId MeshId,
int32 StartInstanceIndex,
TArrayView < const FTransform > NewInstancesTransforms,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)
BatchUpdateInstancesTransforms(FMeshGroupId, FMeshId, int32, const TArray< FTransform > &, bool, bool, bool)
| Name | BatchUpdateInstancesTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionISMPoolComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionISMPoolComponent.cpp |
bool BatchUpdateInstancesTransforms
(
FMeshGroupId MeshGroupId,
FMeshId MeshId,
int32 StartInstanceIndex,
const TArray < FTransform > & NewInstancesTransforms,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)