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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/UGeometryCollectionComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetPerParticleCollisionProfileName
(
const TArray< int32 >& BoneIds, |
GeometryCollection/GeometryCollectionComponent.h |
|
|
void SetPerParticleCollisionProfileName
(
const TSet< int32 >& BoneIds, |
GeometryCollection/GeometryCollectionComponent.h |
SetPerParticleCollisionProfileName(const TArray< int32 > &, FName)
| Name | SetPerParticleCollisionProfileName |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp |
UFUNCTION (BlueprintCallable, Category="ChaosPhysics")
void SetPerParticleCollisionProfileName
(
const TArray < int32 > & BoneIds,
FName ProfileName
)
SetPerParticleCollisionProfileName(const TSet< int32 > &, FName)
| Name | SetPerParticleCollisionProfileName |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp |
void SetPerParticleCollisionProfileName
(
const TSet < int32 > & BoneIds,
FName ProfileName
)