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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/UGeometryCollectionComponent
Description
Currently, component space transforms for every particle is compute relative to the component transform. By default, this means that when the component transform changes, every particle is shifted along with the component. However, there are times when you may change the component transform but instead want every particle to stay in the same world position. In those cases, RebaseDynamicCollectionTransformsOnNewWorldTransform can be called.
| Name | RebaseDynamicCollectionTransformsOnNewWorldTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp |
void RebaseDynamicCollectionTransformsOnNewWorldTransform()