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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/UGeometryCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetFrom
(
const FManagedArrayCollection& InCollection, |
Reset the collection from another set of attributes and materials. | GeometryCollection/GeometryCollectionObject.h | |
void ResetFrom
(
const FManagedArrayCollection& InCollection, |
GeometryCollection/GeometryCollectionObject.h |
ResetFrom(const FManagedArrayCollection &, const TArray< UMaterial * > &, bool)
Description
Reset the collection from another set of attributes and materials.
| Name | ResetFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include Path | #include "GeometryCollection/GeometryCollectionObject.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionObject.cpp |
void ResetFrom
(
const FManagedArrayCollection & InCollection,
const TArray < UMaterial * > & InMaterials,
bool bHasInternalMaterials
)
ResetFrom(const FManagedArrayCollection &, const TArray< UMaterialInterface * > &, bool)
| Name | ResetFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include Path | #include "GeometryCollection/GeometryCollectionObject.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionObject.cpp |
void ResetFrom
(
const FManagedArrayCollection & InCollection,
const TArray < UMaterialInterface * > & InMaterialInstances,
bool bHasInternalMaterials
)