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Provider for target caches when recording is requested but we don't have a target cache Initial purpose is to allow an opaque way to call some editor system to generate new assets but this could be expanded later for runtime recording and playback if the need arises
| Name | ITargetCacheProvider |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionCache.h |
| Include Path | #include "GeometryCollection/GeometryCollectionCache.h" |
Syntax
class ITargetCacheProvider : public IModularFeature
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeometryCollectionCache * GetCacheForCollection
(
const UGeometryCollection* InCollection |
GeometryCollection/GeometryCollectionCache.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetFeatureName() |
GeometryCollection/GeometryCollectionCache.h |