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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/IGeometryCollectionExternalRende-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateState
(
UGeometryCollection const& InGeometryCollection, |
Set the state of the geometry collection. | GeometryCollection/GeometryCollectionExternalRenderInterface.h | |
virtual void UpdateState
(
UGeometryCollection const& InGeometryCollection, |
GeometryCollection/GeometryCollectionExternalRenderInterface.h |
UpdateState(UGeometryCollection const &, FTransform const &, uint32)
Description
Set the state of the geometry collection. This is used by the renderer to managed resources with regards to the state (see EStateFlags).
| Name | UpdateState |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionExternalRenderInterface.h |
| Include Path | #include "GeometryCollection/GeometryCollectionExternalRenderInterface.h" |
void UpdateState
(
UGeometryCollection const & InGeometryCollection,
FTransform const & InComponentTransform,
uint32 InStateFlags
)
UpdateState(UGeometryCollection const &, FTransform const &, bool, bool)
| Name | UpdateState |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionExternalRenderInterface.h |
| Include Path | #include "GeometryCollection/GeometryCollectionExternalRenderInterface.h" |
virtual void UpdateState
(
UGeometryCollection const & InGeometryCollection,
FTransform const & InComponentTransform,
bool bInIsBroken,
bool bInIsVisible
)