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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/IChaosEventFilter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FilterEvents
(
const SourceType& RawInputDataArray |
Filters the raw events from the physics system to reduce the number supplied to the game systems | ChaosFilter.h | |
void FilterEvents
(
const FTransform& ChaosComponentTransform, |
Filters the raw events from the physics system to reduce the number supplied to the game systems | ChaosFilter.h |
FilterEvents(const SourceType &)
Description
Filters the raw events from the physics system to reduce the number supplied to the game systems
| Name | FilterEvents |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosFilter.h |
| Include Path | #include "ChaosFilter.h" |
virtual void FilterEvents
(
const SourceType & RawInputDataArray
)
FilterEvents(const FTransform &, const SourceType &)
Description
Filters the raw events from the physics system to reduce the number supplied to the game systems
| Name | FilterEvents |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosFilter.h |
| Include Path | #include "ChaosFilter.h" |
void FilterEvents
(
const FTransform & ChaosComponentTransform,
const SourceType & RawInputDataArray
)