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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollection
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetConvertVertexColorsToSRGB,
Category="Rendering")
bool bConvertVertexColorsToSRGB
Remarks
Convert vertex colors to sRGB for rendering. Exposed to avoid changing vertex color rendering for legacy assets; should typically be true for new geometry collections.