Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection
Inheritance Hierarchy
- UWorldSubsystem
- UGeometryCollectionISMPoolSubSystem
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolSubSystem.h |
| Include | #include "GeometryCollection/GeometryCollectionISMPoolSubSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UGeometryCollectionISMPoolSubSystem : public UWorldSubsystem
Remarks
A subsystem managing ISMPool actors. Used by geometry collection now but repurposed for more general use.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< TObjectPtr< ULevel >, TObjectPtr< AGeometryCollectionISMPoolActor > > | PerLevelISMPoolActors | ISMPool are per level |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
||
| AGeometryCollectionISMPoolActor * | FindISMPoolActor
(
ULevel* Level |
Finds or creates an actor. | |
| void | GetISMPoolActors
(
TArray< AGeometryCollectionISMPoolActor* >& OutActors |
Get all actors managed by the subsystem. | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem BEGIN. | |
| void | OnActorEndPlay
(
AActor* InSource, |