Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UGeometryCollectionISMPoolSubSystem
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolSubSystem.h |
| Include | #include "GeometryCollection/GeometryCollectionISMPoolSubSystem.h" |
Syntax
class UGeometryCollectionISMPoolSubSystem : public UWorldSubsystem
Remarks
A subsystem managing ISMPool actors. Used by geometry collection now but repurposed for more general use.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< AGeometryCollectionISMPoolActor > | ISMPoolActor | For now we only use one ISMPool actor per world, but we could extend the system to manage many more and return the right one based on search criteria. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| AGeometryCollectionISMPoolActor * | Finds or creates an actor. | ||
| void | GetISMPoolActors
(
TArray< AGeometryCollectionISMPoolActor* >& OutActors |
Get all actors managed by the subsystem. |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem BEGIN. |