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Unreal Engine C++ API Reference > Runtime > GeometryCollectionEngine > GeometryCollection
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UGeometryCollectionISMPoolSubSystem
References
Module | GeometryCollectionEngine |
Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolSubSystem.h |
Include | #include "GeometryCollection/GeometryCollectionISMPoolSubSystem.h" |
Syntax
class UGeometryCollectionISMPoolSubSystem : public UWorldSubsystem
Remarks
A subsystem managing ISMPool actors. Used by geometry collection now but repurposed for more general use.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< AGeometryCollectionISMPoolActor > | ISMPoolActor | For now we only use one ISMPool actor per world, but we could extend the system to manage many more and return the right one based on search criteria. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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AGeometryCollectionISMPoolActor * | Finds or creates an actor. | |
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void | GetISMPoolActors
(
TArray< AGeometryCollectionISMPoolActor* >& OutActors |
Get all actors managed by the subsystem. |
Overridden from USubsystem
Type | Name | Description | |
---|---|---|---|
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void | Deinitialize () |
Implement this for deinitialization of instances of the system |
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void | Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem BEGIN. |