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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-_4
- UActorComponent::BeginPlay()
- UPrimitiveComponent::BeginPlay()
- UGeometryCollectionISMPoolDebugDrawComponent::BeginPlay()
References
Module | GeometryCollectionEngine |
Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolDebugDrawComponent.h |
Include | #include "GeometryCollection/GeometryCollectionISMPoolDebugDrawComponent.h" |
Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolDebugDrawComponent.cpp |
virtual void BeginPlay&40;&41;
Remarks
Used to detach physics objects before simulation begins. This is needed because at runtime we can't have simulated objects inside the attachment hierarchy