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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-_1
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="ChaosPhysics|Rendering",
Meta=(InlineEditConditionToggle))
bool bOverrideCustomRenderer
Remarks
If true, CustomRendererType will be used. If false, CustomRendererType comes from the RestCollection.