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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-_1
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="ChaosPhysics|Clustering")
bool bForceUpdateActiveTransforms
Remarks
Update transforms of active particles even when they are not moving. Has performance implications. Use only when GC is a child of a moving actor, to prevent released particle 'following the actor around'