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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-_1
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include | #include "GeometryCollection/GeometryCollectionComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp |
UFUNCTION (BlueprintCallable, Category="ChaosPhysics")
void SetAnchoredByTransformedBox
(
FBox Box,
FTransform Transform,
bool bAnchored,
int32 MaxLevel
)
Remarks
Set all pieces within a world transformed bounding box to be anchored or not