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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-_1
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetPerLevelCollisionProfileNames,
Category=Physics)
TArray < FName > CollisionProfilePerLevel
Remarks
A per-level collision profile name. If the name is set to NONE or an invalid collision profile, nothing will be changed. If the there are more levels than elements in this array, then each level will use the index that best matches it. For example, if the particle is level 2, and there is only 1 element in the array, then the particle will use the 0th collision profile. AbandonedCollisionProfileName will override this on the client when relevant.