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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-_1
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include | #include "GeometryCollection/GeometryCollectionComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Field", DisplayName="Set Dynamic State")
void ApplyKinematicField
(
UPARAM="Field Radius") float Radius,
UPARAM="Center Position") FVector Position
)
Remarks
SetDynamicState This function will dispatch a command to the physics thread to apply a kinematic to dynamic state change for the geo collection particles within the field.
Parameters
| Name | Description |
|---|---|
| Radius | Radial influence from the position |
| Position | The location of the command |