Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-
Syntax
int32 MaxSimulatedLevel
Remarks
The maximum level to create rigid bodies that could be simulated. Example: If we have a Geometry Collection with 2 levels, where: 0 = Root 1 = Clusters 2 = Leaf Nodes A setting of '1' would only generate a physics representation of the Root transform and Level 1 clusters. The leaf nodes on Level 2 would never be created on the solver, and would therefore never be considered as part of the simulation.