Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-
- USceneComponent::GetSocketTransform()
- UGeometryCollectionComponent::GetSocketTransform()
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include | #include "GeometryCollection/GeometryCollectionComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp |
virtual FTransform GetSocketTransform
&40;
FName InSocketName,
ERelativeTransformSpace TransformSpace
&41; const
Remarks
Get world-space socket transform. Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
Parameters
| Name | Description |
|---|---|
| InSocketName | Name of the socket or the bone to get the transform |