Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-
- USceneComponent::DoesSocketExist()
- UGeometryCollectionComponent::DoesSocketExist()
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include | #include "GeometryCollection/GeometryCollectionComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp |
virtual bool DoesSocketExist
&40;
FName InSocketName
&41; const
Remarks
Return true if socket with the given name exists
Parameters
| Name | Description |
|---|---|
| InSocketName | Name of the socket or the bone to get the transform |