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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/UGeometryCollect-
- IChaosNotifyHandlerInterface::DispatchChaosPhysicsCollisionBlueprintEvents()
- UGeometryCollectionComponent::DispatchChaosPhysicsCollisionBlueprintEvents()
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include | #include "GeometryCollection/GeometryCollectionComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp |
virtual void DispatchChaosPhysicsCollisionBlueprintEvents
&40;
const FChaosPhysicsCollisionInfo & CollisionInfo
&41;
Remarks
Implementing classes should override to dispatch whatever blueprint events they choose to offer