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Unreal Engine C++ API Reference > Runtime > GeometryCollectionEngine > GeometryCollection
Inheritance Hierarchy
- IModularFeature
- ITargetCacheProvider
- FTargetCacheProviderEditor
References
Module | GeometryCollectionEngine |
Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionCache.h |
Include | #include "GeometryCollection/GeometryCollectionCache.h" |
Syntax
class ITargetCacheProvider : public IModularFeature
Remarks
Provider for target caches when recording is requested but we don't have a target cache Initial purpose is to allow an opaque way to call some editor system to generate new assets but this could be expanded later for runtime recording and playback if the need arises
Functions
Type | Name | Description | |
---|---|---|---|
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UGeometryCollectionCache * | GetCacheForCollection
(
const UGeometryCollection* InCollection |
|
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FName |