Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/FGeometryCollect-_9 > API/Runtime/GeometryCollectionEngine/GeometryCollection/FGeometryCollect-_9/ConvertActorToGe-
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void ConvertActorToGeometryCollection
(
const AActor * Actor,
FManagedArrayCollection & OutCollection,
TArray < TObjectPtr < UMaterialInterface > > & OutMaterialInstances,
TArray < FGeometryCollectionAutoInstanceMesh > & OutInstancedMeshes,
const FSkeletalMeshToCollectionConversionParameters & ConversionParameters,
bool bSplitComponents
)