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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/FGeometryCollect-_9 > API/Runtime/GeometryCollectionEngine/GeometryCollection/FGeometryCollect-_9/AppendSkeletalMe-
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static bool AppendSkeletalMesh
(
const USkeletalMesh * SkeletalMesh,
int32 MaterialStartIndex,
const FTransform & SkeletalMeshTransform,
FManagedArrayCollection * InCollection,
bool bReindexMaterials
)
Remarks
Appends a skeletal mesh to a GeometryCollection.
Parameters
| Name | Description |
|---|---|
| SkeletalMesh | : Const mesh to read vertex/normals/index data from |
| MaterialStartIndex | : First index of materials to use, as returned by AppendSkeletalMeshMaterials |
| SkeletalMeshTransform | : Mesh transform. |
| GeometryCollection | : Collection to append the mesh into. |