 |
int32 |
BreakingDataSizeMax |
Maximum size of the breaking buffer. |
 |
float |
BreakingDataSpatialHashRadius |
Spatial hash radius for breaking data. |
 |
EGeometryCollectionCacheType |
CacheMode |
Cache mode, whether disabled, playing or recording. |
 |
int32 |
CollisionDataSizeMax |
Maximum size of the collision buffer. |
 |
float |
CollisionDataSpatialHashRadius |
Spatial hash radius for collision data. |
 |
bool |
DoBreakingDataSpatialHash |
Spatial hash breaking data. |
 |
bool |
DoCollisionDataSpatialHash |
Spatial hash collision data. |
 |
bool |
DoGenerateBreakingData |
Whether to generate breakings during playback. |
 |
bool |
DoGenerateCollisionData |
Whether to generate collisions during playback. |
 |
bool |
DoGenerateTrailingData |
Whether to generate trailings during playback. |
 |
int32 |
MaxBreakingPerCell |
Maximum number of breaking per cell. |
 |
int32 |
MaxCollisionPerCell |
Maximum number of collisions per cell. |
 |
float |
ReverseCacheBeginTime |
Cache mode, whether disabled, playing or recording. |
 |
bool |
SaveBreakingData |
Whether to buffer breakings during recording. |
 |
bool |
SaveCollisionData |
Whether to buffer collisions during recording. |
 |
bool |
SaveTrailingData |
Whether to buffer trailings during recording. |
 |
TObjectPtr< UGeometryCollectionCache > |
TargetCache |
The cache to target when recording or playing. |
 |
int32 |
TrailingDataSizeMax |
Maximum size of the trailing buffer. |
 |
float |
TrailingMinSpeedThreshold |
Minimum speed to record trailing. |
 |
float |
TrailingMinVolumeThreshold |
Minimum volume to record trailing. |